import type { NumberArray3, NumberArray16 } from '@math.gl/core'; import { ShaderModule } from "../../../lib/shader-module/shader-module.js"; export type PBRProjectionProps = { modelViewProjectionMatrix: NumberArray16; modelMatrix: NumberArray16; normalMatrix: NumberArray16; camera: NumberArray3; }; export declare const pbrProjection: ShaderModule; //# sourceMappingURL=pbr-projection.d.ts.map