type ShaderBindingAssignment = { moduleName: string; name: string; group: number; location: number; }; /** One debug row describing a WGSL binding in the assembled shader source. */ export type ShaderBindingDebugRow = { /** Binding name as declared in WGSL. */ name: string; /** Bind-group index. */ group: number; /** Binding slot within the bind group. */ binding: number; /** Resource kind inferred from the WGSL declaration. */ kind: 'uniform' | 'storage' | 'read-only-storage' | 'texture' | 'sampler' | 'storage-texture' | 'unknown'; /** Whether the binding came from application WGSL or a shader module. */ owner: 'application' | 'module'; /** Shader module name when the binding was contributed by a module. */ moduleName?: string; /** Full WGSL resource type text from the declaration. */ resourceType?: string; /** WGSL access mode when cheaply available. */ access?: string; /** Texture view dimension when cheaply available. */ viewDimension?: string; /** Texture sample type when cheaply available. */ sampleType?: string; /** Sampler kind when cheaply available. */ samplerKind?: string; /** Whether the texture is multisampled when cheaply available. */ multisampled?: boolean; }; /** Builds a stable, table-friendly binding summary from assembled WGSL source. */ export declare function getShaderBindingDebugRowsFromWGSL(source: string, bindingAssignments?: ShaderBindingAssignment[]): ShaderBindingDebugRow[]; export {}; //# sourceMappingURL=wgsl-binding-debug.d.ts.map