export default class GPUPointInPolygon { constructor(gl: WebGLRenderingContext, props?: {}); update(props?: {polygons: any; textureSize?: any}): void; filter(options: {positionBuffer: any; filterValueIndexBuffer: any; count: any}): void; _setupResources(): void; _updateResources(vertices: any, indices: any, ids: any, vertexCount: any): void; }