import GroupNode from '../scenegraph/group-node'; import ModelNode from '../scenegraph/model-node'; import GLTFAnimator from './gltf-animator'; export default class GLTFInstantiator { constructor(gl: WebGLRenderingContext, options?: {}); instantiate(gltf: any): any; createAnimator(): GLTFAnimator; createScene(gltfScene: any): GroupNode; createNode(gltfNode: any): any; createMesh(gltfMesh: any): any; getVertexCount(attributes: any): void; createPrimitive(gltfPrimitive: any, i: any, gltfMesh: any): ModelNode; createAttributes(attributes: any, indices: any): {}; createBuffer(attribute: any, target: any): any; createAccessor(accessor: any, buffer: any): any; createSampler(gltfSampler: any): any; needsPOT(): boolean; }