export default class GLTFEnvironment { constructor( gl: WebGLRenderingContext, props: { brdfLutUrl: any; getTexUrl: any; specularMipLevels?: number; } ); makeCube(options: {id: any; getTextureForFace: any; parameters: any}): any; getDiffuseEnvSampler(): any; getSpecularEnvSampler(): any; getBrdfTexture(): any; delete(): void; }