import {AnimationLoop} from '@luma.gl/engine'; import Display from './display'; export default class VRDisplay extends Display { static isSupported(): boolean; constructor(props: any); delete(): void; getViews( options: any ): | { params: { viewport: any[]; scissor: any[]; scissorTest: boolean; }; }[] | { displayEye: string; projectionMatrix: any; viewMatrix: any; params: { viewport: any[]; scissor: any[]; scissorTest: boolean; }; }[]; submitFrame(): boolean; requestAnimationFrame(renderFrame: any): boolean; _addVRButton(): Promise; _getCanvas(): any; _removeVRButton(): void; _startDisplay(): void; _vrDisplayPresentChange(): void; }