import {Model} from '@luma.gl/engine'; import ScenegraphNode from './scenegraph-node'; export default class ModelNode extends ScenegraphNode { readonly model: Model; bounds: [number[], number[]] | null; constructor(model: Model | WebGLRenderingContext, props?: {}); setProps(props: any): this; delete(): void; draw(...args: any[]): any; setUniforms(...args: any[]): this; setAttributes(...args: any[]): this; updateModuleSettings(...args: any[]): this; _setModelNodeProps(props: any): void; }