import { RenderPass } from '@luma.gl/core'; import { ScenegraphNode, ScenegraphNodeProps } from "./scenegraph-node.js"; import { Model } from "../model/model.js"; export type ModelNodeProps = ScenegraphNodeProps & { model: Model; managedResources?: any[]; bounds?: [[number, number, number], [number, number, number]]; }; export declare class ModelNode extends ScenegraphNode { readonly model: Model; bounds: [[number, number, number], [number, number, number]] | null; managedResources: any[]; constructor(props: ModelNodeProps); destroy(): void; getBounds(): [number[], number[]] | null; draw(renderPass: RenderPass): boolean; } //# sourceMappingURL=model-node.d.ts.map