import { ShaderPass } from '@luma.gl/shadertools'; /** * Gets fragment shader source for a shader pass sub pass * @param options * @returns */ export declare function getFragmentShaderForRenderPass(options: { shaderPass: ShaderPass; action: 'filter' | 'sample'; shadingLanguage: 'wgsl' | 'glsl'; }): string; //# sourceMappingURL=get-fragment-shader.d.ts.map