import type { Binding, CompositeShaderType, UniformValue } from '@luma.gl/core'; import type { ShaderModuleUniformValue } from '@luma.gl/shadertools'; export declare function isUniformValue(value: unknown): value is UniformValue; type UniformsAndBindings = { bindings: Record; uniforms: Record; }; export declare function splitUniformsAndBindings(uniforms: Record, uniformTypes?: Readonly>): UniformsAndBindings; export {}; //# sourceMappingURL=split-uniforms-and-bindings.d.ts.map