import type { VariableShaderType } from "../shadertypes/shader-types/shader-types.js"; import type { UniformValue } from "../adapter/types/uniforms.js"; import { ShaderLayout, UniformInfo } from "../adapter/types/shader-layout.js"; /** * A uniform block holds values of the of uniform values for one uniform block / buffer. * It also does some book keeping on what has changed, to minimize unnecessary writes to uniform buffers. */ export declare class UniformBlock = Record> { name: string; uniforms: Record; modifiedUniforms: Record; modified: boolean; readonly bindingLayout: Record; needsRedraw: string | false; constructor(props?: { name?: string; shaderLayout?: ShaderLayout; uniformTypes?: Record>; }); /** Set a map of uniforms */ setUniforms(uniforms: Partial): void; setNeedsRedraw(reason: string): void; /** Returns all uniforms */ getAllUniforms(): Record; /** Set a single uniform */ private _setUniform; } //# sourceMappingURL=uniform-block.d.ts.map