import type { Device } from "../device.js"; import type { Shader } from "./shader.js"; import { Resource, type ResourceProps } from "./resource.js"; export type SharedRenderPipelineProps = ResourceProps & { handle?: unknown; vs: Shader; fs: Shader; varyings?: string[]; bufferMode?: number; }; /** * Internal base class for backend-specific shared render-pipeline implementations. * Backends may use this to share expensive linked/program state across multiple * `RenderPipeline` wrappers. */ export declare abstract class SharedRenderPipeline extends Resource { get [Symbol.toStringTag](): string; abstract readonly device: Device; abstract readonly handle: unknown; constructor(device: Device, props: SharedRenderPipelineProps); } //# sourceMappingURL=shared-render-pipeline.d.ts.map