declare enum BlendMode { clear = "normal", screen = "screen", overlay = "overlay", darken = "darken", lighten = "lighten", colorDodge = "color-dodge", colorBurn = "color-burn", difference = "difference", exclusion = "exclusion", multiply = "multiply", hue = "hue", saturation = "saturation", color = "color", luminosity = "luminosity" } declare enum Clip { none = "visible", hardEdge = "clip", auto = "auto" } declare enum BlurStyle { outer = "", inner = "inset" } export { BlendMode, BlurStyle, Clip };