import { Point } from './vector'; export declare class Matrix extends Array { rows: number; columns: number; constructor(...vectors: any[]); getRow(index: number): any; getColumn(index: number): number[]; transpose(): Matrix; cross(m1: Matrix): Matrix; to2D(): any[][]; toPoints(): Point[]; toString(): string; translate(tx: number, ty: number): Matrix; rotate(angle: number): Matrix; scale(sx: number, sy: number): Matrix; } export declare class RotateMatrix extends Matrix { constructor(theta: number); inverse(): Matrix; } export declare class ScaleMatrix extends Matrix { private sx; private sy; constructor(sx: number, sy: number); inverse(): ScaleMatrix; } export declare class TranslateMatrix extends Matrix { private tx; private ty; constructor(tx: number, ty: number); inverse(): TranslateMatrix; }