import LogicFlow from '../LogicFlow'; import PointTuple = LogicFlow.PointTuple; import Point = LogicFlow.Point; export declare function snapToGrid(point: number, gridSize: number, snapGrid: boolean): number; export declare function getGridOffset(distance: number, gridSize: number): number; /** * 多边形设置 points 后,坐标平移至原点 并 根据 width、height 缩放 * @param points * @param width * @param height */ export declare function normalizePolygon(points?: PointTuple[], width?: number, height?: number): PointTuple[]; /** * 通用圆角生成:为菱形、多边形、折线在转折处生成与矩形视觉一致的圆角 * - 圆角基于角平分线,切点距顶点的距离 t = r * tan(theta/2) * - 半径会根据相邻边长度进行钳制,避免超过边长造成断裂 * - 多边形/菱形保持闭合;折线保持开口 */ export declare const generateRoundedCorners: (points: Point[], radius: number, isClosedShape: boolean) => Point[];