import type { DXFTuple, PartialPoint3D } from '../../types' import common from './common' export const TYPE = 'RAY' interface RayEntity { type: typeof TYPE start: PartialPoint3D direction: PartialPoint3D [key: string]: unknown } export const process = (tuples: DXFTuple[]): RayEntity => { return tuples.reduce( (entity, tuple) => { const type = tuple[0] const value = tuple[1] switch (type) { case 10: entity.start.x = value as number break case 20: entity.start.y = value as number break case 30: entity.start.z = value as number break case 11: entity.direction.x = value as number break case 21: entity.direction.y = value as number break case 31: entity.direction.z = value as number break default: Object.assign(entity, common(type, value)) break } return entity }, { type: TYPE, start: {}, direction: {}, } as RayEntity, ) } export default { TYPE, process }