import type { CoreNode } from '../../CoreNode.js'; import { type Texture } from '../../textures/Texture.js'; import type { CoreContextTexture } from '../CoreContextTexture.js'; import { CoreRenderer } from '../CoreRenderer.js'; import { CanvasShaderNode, type CanvasShaderType } from './CanvasShaderNode.js'; import type { Stage } from '../../Stage.js'; export declare class CanvasRenderer extends CoreRenderer { private context; private canvas; private pixelRatio; private clearColor; renderToTextureActive: boolean; activeRttNode: CoreNode | null; constructor(stage: Stage); reset(): void; render(): void; addQuad(node: CoreNode): void; renderContext(node: CoreNode, texture: Texture): void; createShaderNode(shaderKey: string, shaderType: Readonly, props?: Record): CanvasShaderNode, Record>; createShaderProgram(shaderConfig: any): null; supportsShaderType(shaderType: Readonly): boolean; createCtxTexture(textureSource: Texture): CoreContextTexture; renderRTTNodes(): void; removeRTTNode(node: CoreNode): void; renderToTexture(node: CoreNode): void; getBufferInfo(): null; getQuadCount(): null; /** * Updates the clear color of the canvas renderer. * * @param color - The color to set as the clear color. */ updateClearColor(color: number): void; updateViewport(): void; getDefaultShaderNode(): null; }