/* * If not stated otherwise in this file or this component's LICENSE file the * following copyright and licenses apply: * * Copyright 2022 Metrological * * Licensed under the Apache License, Version 2.0 (the License); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import CoreContext from "../../../tree/core/CoreContext.mjs"; import Element from "../../../tree/Element.mjs"; // Used in documentation import WebGLShader from "../WebGLShader.mjs"; /** * Base Class for a WebGL Shader in Lightning * * @remarks * This class provides a default set of non-altering shader programs and can be extended to build new WebGL * shaders in Lightning. A Shader in Lightning can consist of both a * [Fragment Shader](https://www.khronos.org/opengl/wiki/Fragment_Shader) program and a * [Vertex Shader](https://www.khronos.org/opengl/wiki/Vertex_Shader) program. * * Shaders can be set on Lightning Elements (See: {@link Element.TemplateSpec.shader}) to enable many * amazing GPU driven effects. */ export default class DefaultShader extends WebGLShader { constructor(coreContext: CoreContext); }