import { vec2 } from '../../../math-gl/vec2/vec2.type.js'; /** * Computes the intersection points of a line and a circle, written in 'outA' and 'outB' * - if the line doesn't cross the circle, outA[0] AND outB[0] = NaN * - if the line is tangent to the circle, outB[0] = NaN * @returns true if the line is intersecting with the circle */ export declare function get_intersection_points_2d_of_line_2d_with_circle_2d(outA: vec2, outB: vec2, a_x: number, a_y: number, b_x: number, b_y: number, circle_center_x: number, circle_center_y: number, circle_radius: number): boolean;