import { vec2 } from '../../../math-gl/vec2/vec2.type.js'; /** * Computes the intersection points of two a circles, written in 'outA' and 'outB' * - if they don't cross, outA[0] AND outB[0] = NaN * - if they are tangent, outB[0] = NaN * @returns true if the circles are intersecting */ export declare function get_intersection_points_2d_of_circle_2d_with_circle_2d(outA: vec2, outB: vec2, circle_a_center_x: number, circle_a_center_y: number, circle_a_radius: number, circle_b_center_x: number, circle_b_center_y: number, circle_b_radius: number): boolean;