/* * libmedia Texture * * 版权所有 (C) 2024 赵高兴 * Copyright (C) 2024 Gaoxing Zhao * * 此文件是 libmedia 的一部分 * This file is part of libmedia. * * libmedia 是自由软件;您可以根据 GNU Lesser General Public License(GNU LGPL)3.1 * 或任何其更新的版本条款重新分发或修改它 * libmedia is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3.1 of the License, or (at your option) any later version. * * libmedia 希望能够为您提供帮助,但不提供任何明示或暗示的担保,包括但不限于适销性或特定用途的保证 * 您应自行承担使用 libmedia 的风险,并且需要遵守 GNU Lesser General Public License 中的条款和条件。 * libmedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * */ import { is } from '@libmedia/common' export default abstract class Texture { protected readonly gl: WebGLRenderingContext | WebGL2RenderingContext public width: number public height: number protected texture: WebGLTexture constructor(gl: WebGLRenderingContext | WebGL2RenderingContext, width?: number, height?: number) { this.gl = gl this.width = width this.height = height this.texture = this.gl.createTexture() } getTexture() { return this.texture } bind(unit?: number) { if (is.number(unit)) { this.gl.activeTexture(this.gl.TEXTURE0 + unit) } this.gl.bindTexture(this.gl.TEXTURE_2D, this.texture) } setSize(width: number, height: number) { this.width = width this.height = height } /** * 设置对齐字节数 */ setUnpackAlignment() { if (this.width % 8 === 0) { this.gl.pixelStorei(this.gl.UNPACK_ALIGNMENT, 8) } else if (this.width % 4 === 0) { this.gl.pixelStorei(this.gl.UNPACK_ALIGNMENT, 4) } else if (this.width % 2 === 0) { this.gl.pixelStorei(this.gl.UNPACK_ALIGNMENT, 2) } else { this.gl.pixelStorei(this.gl.UNPACK_ALIGNMENT, 1) } } destroy() { if (this.texture) { this.gl.deleteTexture(this.texture) this.texture = null } } abstract init(): void }