/* * libmedia VideoProgram16 * * 版权所有 (C) 2024 赵高兴 * Copyright (C) 2024 Gaoxing Zhao * * 此文件是 libmedia 的一部分 * This file is part of libmedia. * * libmedia 是自由软件;您可以根据 GNU Lesser General Public License(GNU LGPL)3.1 * 或任何其更新的版本条款重新分发或修改它 * libmedia is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3.1 of the License, or (at your option) any later version. * * libmedia 希望能够为您提供帮助,但不提供任何明示或暗示的担保,包括但不限于适销性或特定用途的保证 * 您应自行承担使用 libmedia 的风险,并且需要遵守 GNU Lesser General Public License 中的条款和条件。 * libmedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * */ import type HdrMetadata from '../../struct/HdrMetadata' import VideoProgram from './VideoProgram' export default class VideoProgram16 extends VideoProgram { private offsetLocation: WebGLUniformLocation private multiplierLocation: WebGLUniformLocation private pqTonemapALocation: WebGLUniformLocation private pqTonemapBLocation: WebGLUniformLocation private hlgOOTFGammaMinusOneLocation: WebGLUniformLocation private hlgDstMaxLuminanceRelativeLocation: WebGLUniformLocation private nitsToSdrRelativeFactorLocation: WebGLUniformLocation private sdrRelativeToNitsFactorLocation: WebGLUniformLocation constructor(fragmentSource: string, vertexSource?: string) { super(fragmentSource, vertexSource) } link(gl: WebGLRenderingContext) { super.link(gl) this.offsetLocation = this.gl.getUniformLocation(this.program, 'offset') this.multiplierLocation = this.gl.getUniformLocation(this.program, 'multiplier') this.pqTonemapALocation = this.gl.getUniformLocation(this.program, 'pq_tonemap_a') this.pqTonemapBLocation = this.gl.getUniformLocation(this.program, 'pq_tonemap_b') this.hlgOOTFGammaMinusOneLocation = this.gl.getUniformLocation(this.program, 'hlg_ootf_gamma_minus_one') this.nitsToSdrRelativeFactorLocation = this.gl.getUniformLocation(this.program, 'nits_to_sdr_relative_factor') this.sdrRelativeToNitsFactorLocation = this.gl.getUniformLocation(this.program, 'sdr_relative_to_nits_factor') } setMetaData(data: HdrMetadata) { this.gl.uniform1f(this.offsetLocation, data.offset) this.gl.uniform1f(this.multiplierLocation, data.multiplier) this.gl.uniform1f(this.pqTonemapALocation, data.pqTonemapA) this.gl.uniform1f(this.pqTonemapBLocation, data.pqTonemapB) this.gl.uniform1f(this.hlgOOTFGammaMinusOneLocation, data.hlgOOTFGammaMinusOne) this.gl.uniform1f(this.nitsToSdrRelativeFactorLocation, data.nitsToSdrRelativeFactor) this.gl.uniform1f(this.sdrRelativeToNitsFactorLocation, data.sdrRelativeToNitsFactor) } }