/* * libmedia Program * * 版权所有 (C) 2024 赵高兴 * Copyright (C) 2024 Gaoxing Zhao * * 此文件是 libmedia 的一部分 * This file is part of libmedia. * * libmedia 是自由软件;您可以根据 GNU Lesser General Public License(GNU LGPL)3.1 * 或任何其更新的版本条款重新分发或修改它 * libmedia is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3.1 of the License, or (at your option) any later version. * * libmedia 希望能够为您提供帮助,但不提供任何明示或暗示的担保,包括但不限于适销性或特定用途的保证 * 您应自行承担使用 libmedia 的风险,并且需要遵守 GNU Lesser General Public License 中的条款和条件。 * libmedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * */ import type VertexShader from '../shader/VertexShader' import type FragmentShader from '../shader/FragmentShader' import { logger } from '@libmedia/common' export default class Program { protected gl: WebGLRenderingContext private _program: WebGLProgram protected vertexShader: VertexShader protected fragmentShader: FragmentShader constructor( vertexShader: VertexShader, fragmentShader: FragmentShader) { this.vertexShader = vertexShader this.fragmentShader = fragmentShader } link(gl: WebGLRenderingContext) { this.gl = gl if (this.vertexShader) { this.vertexShader.compile(this.gl) } if (this.fragmentShader) { this.fragmentShader.compile(this.gl) } // 创建程序对象 this._program = this.gl.createProgram() this.gl.attachShader(this._program, this.vertexShader.shader) this.gl.attachShader(this._program, this.fragmentShader.shader) this.gl.linkProgram(this._program) if (process.env.NODE_ENV === 'development') { if (!this.gl.getProgramParameter(this._program, this.gl.LINK_STATUS)) { logger.fatal(this.gl.getProgramInfoLog(this._program)) } } } stop() { this.vertexShader.stop(this.gl) this.fragmentShader.stop(this.gl) this.gl.deleteProgram(this._program) this.vertexShader = null this.fragmentShader = null this._program = null } bind() { this.gl.useProgram(this._program) } get program(): WebGLProgram { return this._program } }