/* * libmedia ColorTransformOptions defined * * 版权所有 (C) 2024 赵高兴 * Copyright (C) 2024 Gaoxing Zhao * * 此文件是 libmedia 的一部分 * This file is part of libmedia. * * libmedia 是自由软件;您可以根据 GNU Lesser General Public License(GNU LGPL)3.1 * 或任何其更新的版本条款重新分发或修改它 * libmedia is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3.1 of the License, or (at your option) any later version. * * libmedia 希望能够为您提供帮助,但不提供任何明示或暗示的担保,包括但不限于适销性或特定用途的保证 * 您应自行承担使用 libmedia 的风险,并且需要遵守 GNU Lesser General Public License 中的条款和条件。 * libmedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * */ import type HdrMetadata from '../struct/HdrMetadata' export const enum GLType { kWebGL, kWebGPU } export const DefaultSDRWhiteLevel = 203.0 // The maximum brightness of the reference display for HLG computations. export const HLGRefMaxLumNits = 1000.0 // The maximum reference brightness of a PQ signal. export const PQRefMaxLumNits = 10000.0 export interface ColorTransformOptions { type: GLType bitDepth: number toneMapPQAndHlgToDst?: boolean metadata?: HdrMetadata // Used for interpreting color spaces whose definition depends on an SDR // white point and for tone mapping. dstSdrMaxLuminanceNits?: float // The maximum luminance value for the destination, as a multiple of // `dst_sdr_max_luminance_nits` (so this is 1 for SDR displays). dstMaxLuminanceRelative?: float // The number of nits of SDR whit sdrWhiteLevel?: float // Max content light level (CLL), i.e. maximum brightness level present in the // stream), in nits. maxContentLightLevel?: float // Max frame-average light level (FALL), i.e. maximum average brightness of // the brightest frame in the stream), in nits. maxFrameAverageLightLevel?: float outputRGB?: boolean } export interface TransferFunction { g: float a: float b: float c: float d: float e: float f: float }