import Texture from "./Texture.ts"; export default class VideoTexture extends Texture { private filter; private format; private internalformat; private dataType; private firstUploaded; private pbo; constructor(gl: WebGLRenderingContext | WebGL2RenderingContext, width?: number, height?: number); init(): void; setFormat(format: number): void; setInternalformat(format: number): void; setDataType(type: number): void; setFilter(filter: number): void; fill(data: Uint8Array | Uint16Array): void; destroy(): void; }