/* * libmedia parse PES slice * * 版权所有 (C) 2024 赵高兴 * Copyright (C) 2024 Gaoxing Zhao * * 此文件是 libmedia 的一部分 * This file is part of libmedia. * * libmedia 是自由软件;您可以根据 GNU Lesser General Public License(GNU LGPL)3.1 * 或任何其更新的版本条款重新分发或修改它 * libmedia is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3.1 of the License, or (at your option) any later version. * * libmedia 希望能够为您提供帮助,但不提供任何明示或暗示的担保,包括但不限于适销性或特定用途的保证 * 您应自行承担使用 libmedia 的风险,并且需要遵守 GNU Lesser General Public License 中的条款和条件。 * libmedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * */ import type { TSSliceQueue } from '../struct' import { PES } from '../struct' export default function parsePESSlice(queue: TSSliceQueue): PES { let data = new Uint8Array(queue.totalLength) for (let i = 0, offset = 0; i < queue.slices.length; i++) { let slice = queue.slices[i] data.set(slice, offset) offset += slice.byteLength } const streamId = data[3] const pes = new PES() pes.data = data pes.pid = queue.pid pes.streamId = streamId pes.streamType = queue.streamType pes.pos = queue.pos pes.randomAccessIndicator = queue.randomAccessIndicator pes.flags = 0 return pes }