declare const _default: "\n// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\nimport {Buffer} from 'node:buffer';\n\nvar isBufferEncoding = Buffer.isEncoding\n || function(encoding) {\n switch (encoding && encoding.toLowerCase()) {\n case 'hex': case 'utf8': case 'utf-8': case 'ascii': case 'binary': case 'base64': case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': case 'raw': return true;\n default: return false;\n }\n }\n\n\nfunction assertEncoding(encoding) {\n if (encoding && !isBufferEncoding(encoding)) {\n throw new Error('Unknown encoding: ' + encoding);\n }\n}\n\n// StringDecoder provides an interface for efficiently splitting a series of\n// buffers into a series of JS strings without breaking apart multi-byte\n// characters. CESU-8 is handled as part of the UTF-8 encoding.\n//\n// @TODO Handling all encodings inside a single object makes it very difficult\n// to reason about this code, so it should be split up in the future.\n// @TODO There should be a utf8-strict encoding that rejects invalid UTF-8 code\n// points as used by CESU-8.\nexport function StringDecoder(encoding) {\n this.encoding = (encoding || 'utf8').toLowerCase().replace(/[-_]/, '');\n assertEncoding(encoding);\n switch (this.encoding) {\n case 'utf8':\n // CESU-8 represents each of Surrogate Pair by 3-bytes\n this.surrogateSize = 3;\n break;\n case 'ucs2':\n case 'utf16le':\n // UTF-16 represents each of Surrogate Pair by 2-bytes\n this.surrogateSize = 2;\n this.detectIncompleteChar = utf16DetectIncompleteChar;\n break;\n case 'base64':\n // Base-64 stores 3 bytes in 4 chars, and pads the remainder.\n this.surrogateSize = 3;\n this.detectIncompleteChar = base64DetectIncompleteChar;\n break;\n default:\n this.write = passThroughWrite;\n return;\n }\n\n // Enough space to store all bytes of a single character. UTF-8 needs 4\n // bytes, but CESU-8 may require up to 6 (3 bytes per surrogate).\n this.charBuffer = new Buffer(6);\n // Number of bytes received for the current incomplete multi-byte character.\n this.charReceived = 0;\n // Number of bytes expected for the current incomplete multi-byte character.\n this.charLength = 0;\n};\n\n\n// write decodes the given buffer and returns it as JS string that is\n// guaranteed to not contain any partial multi-byte characters. Any partial\n// character found at the end of the buffer is buffered up, and will be\n// returned when calling write again with the remaining bytes.\n//\n// Note: Converting a Buffer containing an orphan surrogate to a String\n// currently works, but converting a String to a Buffer (via `new Buffer`, or\n// Buffer#write) will replace incomplete surrogates with the unicode\n// replacement character. See https://codereview.chromium.org/121173009/ .\nStringDecoder.prototype.write = function(buffer) {\n var charStr = '';\n // if our last write ended with an incomplete multibyte character\n while (this.charLength) {\n // determine how many remaining bytes this buffer has to offer for this char\n var available = (buffer.length >= this.charLength - this.charReceived) ?\n this.charLength - this.charReceived :\n buffer.length;\n\n // add the new bytes to the char buffer\n buffer.copy(this.charBuffer, this.charReceived, 0, available);\n this.charReceived += available;\n\n if (this.charReceived < this.charLength) {\n // still not enough chars in this buffer? wait for more ...\n return '';\n }\n\n // remove bytes belonging to the current character from the buffer\n buffer = buffer.slice(available, buffer.length);\n\n // get the character that was split\n charStr = this.charBuffer.slice(0, this.charLength).toString(this.encoding);\n\n // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character\n var charCode = charStr.charCodeAt(charStr.length - 1);\n if (charCode >= 0xD800 && charCode <= 0xDBFF) {\n this.charLength += this.surrogateSize;\n charStr = '';\n continue;\n }\n this.charReceived = this.charLength = 0;\n\n // if there are no more bytes in this buffer, just emit our char\n if (buffer.length === 0) {\n return charStr;\n }\n break;\n }\n\n // determine and set charLength / charReceived\n this.detectIncompleteChar(buffer);\n\n var end = buffer.length;\n if (this.charLength) {\n // buffer the incomplete character bytes we got\n buffer.copy(this.charBuffer, 0, buffer.length - this.charReceived, end);\n end -= this.charReceived;\n }\n\n charStr += buffer.toString(this.encoding, 0, end);\n\n var end = charStr.length - 1;\n var charCode = charStr.charCodeAt(end);\n // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character\n if (charCode >= 0xD800 && charCode <= 0xDBFF) {\n var size = this.surrogateSize;\n this.charLength += size;\n this.charReceived += size;\n this.charBuffer.copy(this.charBuffer, size, 0, size);\n buffer.copy(this.charBuffer, 0, 0, size);\n return charStr.substring(0, end);\n }\n\n // or just emit the charStr\n return charStr;\n};\n\n// detectIncompleteChar determines if there is an incomplete UTF-8 character at\n// the end of the given buffer. If so, it sets this.charLength to the byte\n// length that character, and sets this.charReceived to the number of bytes\n// that are available for this character.\nStringDecoder.prototype.detectIncompleteChar = function(buffer) {\n // determine how many bytes we have to check at the end of this buffer\n var i = (buffer.length >= 3) ? 3 : buffer.length;\n\n // Figure out if one of the last i bytes of our buffer announces an\n // incomplete char.\n for (; i > 0; i--) {\n var c = buffer[buffer.length - i];\n\n // See http://en.wikipedia.org/wiki/UTF-8#Description\n\n // 110XXXXX\n if (i == 1 && c >> 5 == 0x06) {\n this.charLength = 2;\n break;\n }\n\n // 1110XXXX\n if (i <= 2 && c >> 4 == 0x0E) {\n this.charLength = 3;\n break;\n }\n\n // 11110XXX\n if (i <= 3 && c >> 3 == 0x1E) {\n this.charLength = 4;\n break;\n }\n }\n this.charReceived = i;\n};\n\nStringDecoder.prototype.end = function(buffer) {\n var res = '';\n if (buffer && buffer.length)\n res = this.write(buffer);\n\n if (this.charReceived) {\n var cr = this.charReceived;\n var buf = this.charBuffer;\n var enc = this.encoding;\n res += buf.slice(0, cr).toString(enc);\n }\n\n return res;\n};\n\nfunction passThroughWrite(buffer) {\n return buffer.toString(this.encoding);\n}\n\nfunction utf16DetectIncompleteChar(buffer) {\n this.charReceived = buffer.length % 2;\n this.charLength = this.charReceived ? 2 : 0;\n}\n\nfunction base64DetectIncompleteChar(buffer) {\n this.charReceived = buffer.length % 3;\n this.charLength = this.charReceived ? 3 : 0;\n}\n"; export default _default;