/* tslint:disable */ /* eslint-disable */ /* auto-generated by NAPI-RS */ export function parseVoice(pathOrBuf: string | Buffer): Record export function listGameEvents(pathOrBuf: string | Buffer): any /** * extra: lets you add new fields to grenades. Use list_updated_fields for a full list. * grenades: lets you disable non-projectile grenades. This can have a big difference on memory/speed. */ export function parseGrenades(pathOrBuf: string | Buffer, extra?: Array | undefined | null, grenades?: boolean | undefined | null): any export function parseHeader(pathOrBuf: string | Buffer): any export function parseEvent(pathOrBuf: string | Buffer, eventName: string, playerExtra?: Array | undefined | null, otherExtra?: Array | undefined | null, gameEventListBytes?: Buffer | undefined | null): any export function parseEvents(pathOrBuf: string | Buffer, eventNames?: Array | undefined | null, playerExtra?: Array | undefined | null, otherExtra?: Array | undefined | null, gameEventListBytes?: Buffer | undefined | null): any export function parseTicks(pathOrBuf: string | Buffer, wantedProps: Array, wantedTicks?: Array | undefined | null, wantedPlayers?: Array | undefined | null, structOfArrays?: boolean | undefined | null, orderBySteamid?: boolean | undefined | null, propStates?: Array | undefined | null): any export function parsePlayerInfo(pathOrBuf: string | Buffer): any export function parsePlayerSkins(pathOrBuf: string | Buffer): any export function listUpdatedFields(pathOrBuf: string | Buffer): any export class JsVariant { } export class WantedPropState { prop: string state: JsVariant }