import { EventEmitter, TemplateRef, ElementRef, ViewContainerRef } from '@angular/core'; import { ControlValueAccessor } from '@angular/forms'; import { Overlay } from '@angular/cdk/overlay'; export declare class ColorInput implements ControlValueAccessor { private _overlay; private _viewContainerRef; /** * Variable used for creating unique ids for color input components. */ static colorInputCount: number; private _overlayRef; private _portal; containerClass: boolean; /** * Set to `true` for a disabled color input. */ disabled: boolean; /** * Set to `true` for a loading color input component. */ skeleton: boolean; /** * Set to `true` for an invalid color input component. */ invalid: boolean; /** * Set to `true` for a valid color input component. */ valid: boolean; /** * The unique id for the color input component. */ id: string; /** * Reflects the required attribute of the `input` element. */ required: boolean; /** * Sets the value attribute on the `input` element. */ value: string; /** * Sets the placeholder on the `input` element. */ placeholder: string; /** * Sets the text inside the `label` tag. */ label: string | TemplateRef; /** * Sets the optional helper text. */ helperText: string | TemplateRef; /** * Sets the invalid text. */ invalidText: string | TemplateRef; /** * Emits event notifying other classes when a change in state occurs in the input. */ change: EventEmitter; origin: ElementRef; dialog: TemplateRef; /** * Creates an instance of `ColorInput`. */ constructor(_overlay: Overlay, _viewContainerRef: ViewContainerRef); /** * This is the initial value set to the component * @param value The input value. */ writeValue(value: any): void; /** * Sets a method in order to propagate changes back to the form. */ registerOnChange(fn: any): void; /** * Registers a callback to be triggered when the control has been touched. * @param fn Callback to be triggered when the number input is touched. */ registerOnTouched(fn: any): void; /** * Sets the disabled state through the model */ setDisabledState(isDisabled: boolean): void; /** * Called when number input is blurred. Needed to properly implement `ControlValueAccessor`. */ onTouched: () => any; /** * Method set in `registerOnChange` to propagate changes back to the form. */ propagateChange: (_: any) => void; /** * Creates a class of `NumberChange` to emit the change in the `Number`. */ emitChangeEvent(): void; onColorChange(value: any): void; onColorInputChange(event: any): void; /** * Opens the color picker dialog */ openColorDialog(): void; /** * Closes the color picker dialog */ closeColorDialog(): void; /** * Checks if it is a template */ isTemplate(value: any): boolean; }