/** * Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world. * */ declare class World2D extends Resource { /** * Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world. * */ new(): World2D; static "new"(): World2D /** The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing. */ canvas: RID; /** Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [code]_physics_process(delta)[/code] in the main thread. */ direct_space_state: Physics2DDirectSpaceState; /** The [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area. */ space: RID; connect>(signal: T, method: SignalFunction): number; }