/** * Translates to `step(edge, x)` in the shader language. * * Returns `0.0` if `x` is smaller than `edge` and `1.0` otherwise. * */ declare class VisualShaderNodeVectorScalarStep extends VisualShaderNode { /** * Translates to `step(edge, x)` in the shader language. * * Returns `0.0` if `x` is smaller than `edge` and `1.0` otherwise. * */ new(): VisualShaderNodeVectorScalarStep; static "new"(): VisualShaderNodeVectorScalarStep connect>(signal: T, method: SignalFunction): number; }