/** * Translates to `mix(a, b, weight)` in the shader language, where `a` and `b` are vectors and `weight` is a scalar. * */ declare class VisualShaderNodeVectorScalarMix extends VisualShaderNode { /** * Translates to `mix(a, b, weight)` in the shader language, where `a` and `b` are vectors and `weight` is a scalar. * */ new(): VisualShaderNodeVectorScalarMix; static "new"(): VisualShaderNodeVectorScalarMix connect>(signal: T, method: SignalFunction): number; }