/** * Translated to `refract(I, N, eta)` in the shader language, where `I` is the incident vector, `N` is the normal vector and `eta` is the ratio of the indices of the refraction. * */ declare class VisualShaderNodeVectorRefract extends VisualShaderNode { /** * Translated to `refract(I, N, eta)` in the shader language, where `I` is the incident vector, `N` is the normal vector and `eta` is the ratio of the indices of the refraction. * */ new(): VisualShaderNodeVectorRefract; static "new"(): VisualShaderNodeVectorRefract connect>(signal: T, method: SignalFunction): number; }