/** * Translates to `mix(a, b, weight)` in the shader language, where `weight` is a [Vector3] with weights for each component. * */ declare class VisualShaderNodeVectorInterp extends VisualShaderNode { /** * Translates to `mix(a, b, weight)` in the shader language, where `weight` is a [Vector3] with weights for each component. * */ new(): VisualShaderNodeVectorInterp; static "new"(): VisualShaderNodeVectorInterp connect>(signal: T, method: SignalFunction): number; }