/** * Calculates distance from point represented by vector `p0` to vector `p1`. * * Translated to `distance(p0, p1)` in the shader language. * */ declare class VisualShaderNodeVectorDistance extends VisualShaderNode { /** * Calculates distance from point represented by vector `p0` to vector `p1`. * * Translated to `distance(p0, p1)` in the shader language. * */ new(): VisualShaderNodeVectorDistance; static "new"(): VisualShaderNodeVectorDistance connect>(signal: T, method: SignalFunction): number; }