/** * Constrains a value to lie between `min` and `max` values. The operation is performed on each component of the vector individually. * */ declare class VisualShaderNodeVectorClamp extends VisualShaderNode { /** * Constrains a value to lie between `min` and `max` values. The operation is performed on each component of the vector individually. * */ new(): VisualShaderNodeVectorClamp; static "new"(): VisualShaderNodeVectorClamp connect>(signal: T, method: SignalFunction): number; }