/** * Translated to `uniform vec3` in the shader language. * */ declare class VisualShaderNodeVec3Uniform extends VisualShaderNodeUniform { /** * Translated to `uniform vec3` in the shader language. * */ new(): VisualShaderNodeVec3Uniform; static "new"(): VisualShaderNodeVec3Uniform connect>(signal: T, method: SignalFunction): number; }