/** * A constant [Vector3], which can be used as an input node. * */ declare class VisualShaderNodeVec3Constant extends VisualShaderNode { /** * A constant [Vector3], which can be used as an input node. * */ new(): VisualShaderNodeVec3Constant; static "new"(): VisualShaderNodeVec3Constant /** A [Vector3] constant which represents the state of this node. */ constant: Vector3; connect>(signal: T, method: SignalFunction): number; }