/** * Creating a reference to a [VisualShaderNodeUniform] allows you to reuse this uniform in different shaders or shader stages easily. * */ declare class VisualShaderNodeUniformRef extends VisualShaderNode { /** * Creating a reference to a [VisualShaderNodeUniform] allows you to reuse this uniform in different shaders or shader stages easily. * */ new(): VisualShaderNodeUniformRef; static "new"(): VisualShaderNodeUniformRef /** The name of the uniform which this reference points to. */ uniform_name: string; connect>(signal: T, method: SignalFunction): number; }