/** * Translated to `uniform mat4` in the shader language. * */ declare class VisualShaderNodeTransformUniform extends VisualShaderNodeUniform { /** * Translated to `uniform mat4` in the shader language. * */ new(): VisualShaderNodeTransformUniform; static "new"(): VisualShaderNodeTransformUniform connect>(signal: T, method: SignalFunction): number; }