/** * A multiplication operation on two transforms (4x4 matrices), with support for different multiplication operators. * */ declare class VisualShaderNodeTransformMult extends VisualShaderNode { /** * A multiplication operation on two transforms (4x4 matrices), with support for different multiplication operators. * */ new(): VisualShaderNodeTransformMult; static "new"(): VisualShaderNodeTransformMult /** The multiplication type to be performed on the transforms. See [enum Operator] for options. */ operator: int; connect>(signal: T, method: SignalFunction): number; /** * Multiplies transform `a` by the transform `b`. * */ static OP_AxB: any; /** * Multiplies transform `b` by the transform `a`. * */ static OP_BxA: any; /** * Performs a component-wise multiplication of transform `a` by the transform `b`. * */ static OP_AxB_COMP: any; /** * Performs a component-wise multiplication of transform `b` by the transform `a`. * */ static OP_BxA_COMP: any; }