/** * Computes an inverse or transpose function on the provided [Transform]. * */ declare class VisualShaderNodeTransformFunc extends VisualShaderNode { /** * Computes an inverse or transpose function on the provided [Transform]. * */ new(): VisualShaderNodeTransformFunc; static "new"(): VisualShaderNodeTransformFunc /** The function to be computed. See [enum Function] for options. */ function: int; connect>(signal: T, method: SignalFunction): number; /** * Perform the inverse operation on the [Transform] matrix. * */ static FUNC_INVERSE: any; /** * Perform the transpose operation on the [Transform] matrix. * */ static FUNC_TRANSPOSE: any; }