/** * Takes a 4x4 transform matrix and decomposes it into four `vec3` values, one from each row of the matrix. * */ declare class VisualShaderNodeTransformDecompose extends VisualShaderNode { /** * Takes a 4x4 transform matrix and decomposes it into four `vec3` values, one from each row of the matrix. * */ new(): VisualShaderNodeTransformDecompose; static "new"(): VisualShaderNodeTransformDecompose connect>(signal: T, method: SignalFunction): number; }