/** * A constant [Transform], which can be used as an input node. * */ declare class VisualShaderNodeTransformConstant extends VisualShaderNode { /** * A constant [Transform], which can be used as an input node. * */ new(): VisualShaderNodeTransformConstant; static "new"(): VisualShaderNodeTransformConstant /** A [Transform] constant which represents the state of this node. */ constant: Transform; connect>(signal: T, method: SignalFunction): number; }