/** * Creates a 4x4 transform matrix using four vectors of type `vec3`. Each vector is one row in the matrix and the last column is a `vec4(0, 0, 0, 1)`. * */ declare class VisualShaderNodeTransformCompose extends VisualShaderNode { /** * Creates a 4x4 transform matrix using four vectors of type `vec3`. Each vector is one row in the matrix and the last column is a `vec4(0, 0, 0, 1)`. * */ new(): VisualShaderNodeTransformCompose; static "new"(): VisualShaderNodeTransformCompose connect>(signal: T, method: SignalFunction): number; }