/** * Performs a lookup operation on the texture provided as a uniform for the shader, with support for triplanar mapping. * */ declare class VisualShaderNodeTextureUniformTriplanar extends VisualShaderNodeTextureUniform { /** * Performs a lookup operation on the texture provided as a uniform for the shader, with support for triplanar mapping. * */ new(): VisualShaderNodeTextureUniformTriplanar; static "new"(): VisualShaderNodeTextureUniformTriplanar connect>(signal: T, method: SignalFunction): number; }