/** * Translates to `mix(a, b, weight)` in the shader language. * */ declare class VisualShaderNodeScalarInterp extends VisualShaderNode { /** * Translates to `mix(a, b, weight)` in the shader language. * */ new(): VisualShaderNodeScalarInterp; static "new"(): VisualShaderNodeScalarInterp connect>(signal: T, method: SignalFunction): number; }