/** * Custom Godot Shader Language expression, which is placed on top of the generated shader. You can place various function definitions inside to call later in [VisualShaderNodeExpression]s (which are injected in the main shader functions). You can also declare varyings, uniforms and global constants. * */ declare class VisualShaderNodeGlobalExpression extends VisualShaderNodeExpression { /** * Custom Godot Shader Language expression, which is placed on top of the generated shader. You can place various function definitions inside to call later in [VisualShaderNodeExpression]s (which are injected in the main shader functions). You can also declare varyings, uniforms and global constants. * */ new(): VisualShaderNodeGlobalExpression; static "new"(): VisualShaderNodeGlobalExpression connect>(signal: T, method: SignalFunction): number; }