/** * Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it). * */ declare class VisualShaderNodeFresnel extends VisualShaderNode { /** * Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it). * */ new(): VisualShaderNodeFresnel; static "new"(): VisualShaderNodeFresnel connect>(signal: T, method: SignalFunction): number; }