/** * Translates to `dot(a, b)` in the shader language. * */ declare class VisualShaderNodeDotProduct extends VisualShaderNode { /** * Translates to `dot(a, b)` in the shader language. * */ new(): VisualShaderNodeDotProduct; static "new"(): VisualShaderNodeDotProduct connect>(signal: T, method: SignalFunction): number; }